alright... so for my deck I'm playing Zombies defensively with their effects (combos... spirit reaper, soul absorbing bone tower, patrician of darkness.. etc..) and basically eating away at the opponent's deck and using the speed of the Zombie effects (pyramid turtles and call of the mummy) to quickly get out powerful monsters. overall I'm defending myself nicely while trouncing the enemy... so yeah...
Total #:48
Monsters (27): 2 Night Assailant 3 Spirit Reaper 2 Soul Absorbing Bone Tower 2 Poison Mummy 3 Pyramid Turtle 1 Mystic Tomato 2 Vampir Lady 1 Royal Kepper 1 Master Kyonshee 3 Regerating Mummy 1 Patrician of Darkness 1 Vampire Lord 1 Dark Dust Spirit 1 Granmarg the Rock Monarch 2 Ryu Kokki 1 Mystical Knight of Jackel
Magic(12): 1 Swords of Revealing Light 1 Mystical Space Typhoon 1 Heavy Storm 1 Fissure 1 Dark Hole 1 Snatch Steal 2 Book of Life 1 Pot of Greed 3 Call of the Mummy
Trap(9): 1 Threatening Roar 1 Bottomless Trap Hole 1 Needle Ceiling 1 Dust Tornado 1 Judgement of Anubis 1 Call of the Haunted 1 Spirit Barrier 1 Rivalry of Warlords 1 Coffin Seller
so yeah, if you have any good tips for me please go right ahead...
Your deck is too large! The rule I always use is: have a min of 16 monsters and a max of 20 monsters (Max of 4 tribute monsters but you can have more because of the swarming capabilitys of zombies) a maximum of 7 or 8 traps (In case of opponents jinzo etc and the rest in spells but keep deck to a max of 45 cards. other than that it is a great deck, good luck with it!
Kick out, royal keeper, keeyonshee , patrician,granmarg,for monsters. I always thought vamire lord too overrated(some might have a problem with that sentance).For traps, kick out needle cieling, spirit barrier, treatning roar, and judgement of anubis(the most overrated card in history). ad a magic cylinder or somthing to make your opponent mad. I like the touch with rivalry of the warlords. the spells look good, maybe ad a creature swap, kick out the fissure for a smshing ground or offerings to the doomed ::