Any help in fixing my deck would be apprreciated. I have added the abilities of some of the monsters just in case someone doesen't know what they do. I'm sure everyone does, but it doesn't hurt to be prepared...
Monsters (20):
3x Blue Eyes White Dragon (3000atk, 2500def)
2x Paladin of Whitd Dragon (1900atk. 1200def)
Note: When he attacks a face down monster, the face down monster is destroyed without being flipped face up or damage calculation. Can also special summon 1 Blue Eyes White Dragon from hand or deck by sacrificing Paladin. Blue Eyes can't attack that turn
2x Lord of D. (1200atk, 1100def)
1x Kaiser Sea Horse (1700atk, 1650def)
Note: If you summon a 2-sacrifice light monster, you can use Kaiser Sea Horse as two monsters.
1x Jinzo (2400atk, 1500def)
1x Zombyra of the Dark
1x Berserk Gorilla (2000atk, 1000def)
1x Spear Dragon (1900atk, 0def)
Note: If Spear Dragon attacks a defense monster and his attack is higher then the defense of the defense position monter, Spear Dragon inflicts the difference as battle damage to opponents life points. He is switched to defense after he attacks
1x Gemini Elf (1900atk, 900def)
1x Mad Dow of Darkness (1900atk, 1400def)
1x Royal Magical Library (0atk, 2000def)
Note: Every time a spell card is played, you put a spell counter on this card (max 3). You can remove 3 spell counters to draw one card from your deck.
1x Magician of Faith (300atk, 400def)
1x Manju of the Ten Thousand Hands (1400atk, 1000def)
Note: When summoned or flip-summoned, you can select 1 ritual monster card or 1 ritual spell card from your deck and add it to your hand.